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Yogurt3D
3D Flash Render Engine

Yogurt3D Flash render engine is a state of the art Actionscript 3.0 library for developing 3D applications on Adobe Flash platform. We claim it is possible to create in-browser 3D games without any plug-in installation.

Its animation system, model formats, exporter plug-ins for modeling tools, scene hierarchy and scene management structure, as well as being developed with a game developer’s perspective, makes Yoğurt3D a powerful tool for 3D game developers.

If you wish to target both casual and seasoned players with browser-based real-time 3D games on the web, Yoğurt 3D game engine is the ultimate tool to choose.

Scene-Viewport Structure
Scene-Viewport Structure
Y3D supports multiple scenes, multiple cameras in a scene, and multiple rendering viewports. Each scene can be attached to any viewport, or to multiple viewports. Easily create cut scenes using many cameras.
Animation System
Animation System
Y3D has a robust animation system with exporter plug-ins and import functions available. Developers may add a model to the scene via loader classes and may easily add new animation to the animated models. Animations are skeleton-based and weighted.
Model and Animation Export
Model and Animation Export
Our engine supports major 3D modeling and animation programs (Maya, XSI Softimage, 3D Studio Max, etc.). Export for animated and inanimate meshes, and skeletons. Yogurt3D has loader classes to enable import of the models and animations with one function call; no file loaders and events have to be coded.